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Dome Wars 1.2
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TEXT_131.txt
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1997-03-28
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Dome Wars Weapons
Standard Missiles:
Baby Missile
Missile
ICBM - generic explosion, from small to large explosion
Little Boy
Fat Man
Armageddon
(size) Roller - rolls down hills until land goes up, or hits tank, small explosion
up rollers roll up the hill
Dirt Weapons:
Dustbuster - a dirt removing weapon (circular explosion)
Digger - another dirt removing weapon; this weapon causes all the dirt around it to
collapse
Dirt Bomb - place a chunk of dirt where your shot lands (useful as a cheap shield in an
emergency)
Defense Weapons:
Shields - protection against explosions
Gopher - Bury your tank into the ground. Using a power of 1000 will use the
max. power of the weapon, while 500 will take you half way, etc.
Warp - Move your tank to another random spot on the screen. If you land on
someone else, you will kill them. However, there is a 10% chance that something
will go wrong, and you won't survive the warp.
Auto Defense - allow you to put up shields before the round begins
Impact Brace - minimize the effects of falling (you don't take damage)
Anti-Gravity - don't fall! This is automatically in use once you buy it
Batteries - (+ 10) power up after taking some damage
Retreat - in those situations where you are bound to lose, get out of there to avoid
giving the other players cash for killing you.
Hovercraft - This allows you to float your tank across straight land, or down hills.
Be warned that you will lose health for falling too far.
Guidance Weapons:
Cruiser - horizontal guidance (tracks on the mouse location at the time of the shot)
Bomb - vertical guidance
Horiz/Vert Napalm - Napalm that tracks horizontally or vertically
Ceil Funky/Missile/… - use just enough power to get to the top of the screen
Special Weapons:
(Size)-(Quantity) Shot - Shoot a warhead that will split into (Quantity) different
shots when it reaches the apex of its flight. Explosion radius varies with (Size).
Napalm - That icky burning stuff that ruins a tanks day. Particularly good against
shields.
Funky - Upon hitting the ground this shot will break out into a few random extra
explosions.
Investment:
These weapons will allow you to invest your extra money with different risk
to try and make more.
Bank Bonds: You always get about 6% back on your investment. (safe)
Stock options: You have 20% chance of losing all your money, 20% chance
of doubling your money, and a 60% chance of no return on the investment.
Ventures: You have 10% chance of no return on your investment. 80% of
the time you will get back only half your investment, but 10% of the time,
you will get back 10 times your investment.